Removing the Panther II made sense if the game was aiming for historical accuracy. Even so, better reverse speed on competing tanks does not in itself put those competing tanks (like M18s), as they can have drawbacks of their own. Meanwhile the M18 will be sitting in the ambush or going around the cap into your back because he know that you will not dare to cap. MBIZO CHIRASHA( International -Zimbabwean) is a Pan-Writivism Laureate Literary Arts Activism Diplomate/Influencer, Certified Projects Curator, African Writing Associate/Visiting Arts Programs, World Renowned Anthologist, Poet in-Residence Emeritus ,Festivals Convener/Speaker/ SpokenWordArtist. Of course it does, but this is not the argument here. (This topic will likely be flooded by people doing exactly this or otherwise trying to hijack the thread.). In an one on one battle with one cap point andrough, uneven terrain you will lose against the M18 in your panther 8 out of 10 times. 4. On the contrary, the mixture of traits that German vehicles get is often favorable. Grant was buried on 4 December 1995 at the cemetery opposite his mansion, with the funeral service held at St Peter and St Paul's Church, Hailsham, East Sussex. Think a bit ahead. Come on, seriously? By Most american team comps I see are at least 80% heavy tanks but they get away with it because their heavies can actually reliably bounce shots. In a 1 on 1 I would just throw a dice and pick one possible option hoping that he will appear there? An uptier will barely affect the performance of an M18. Is a panther really a good vehicle for flanking? Incorrect in so many levels. The T-80B has ok mobility for it's BR (~25HP/T vs ~27+ for other tanks), but still has terrible reverse of -10kph wheras other tanks can go -30kph or more in reverse. Despite the hype, Allied fighter-bombers are not hypermaneuverable UFOs when they're laden with their payloads--they're easy meat for things like the Bf 109s and La-5s. What I don't get is the selective nature of it (hidden slope modifiers, HEAT-FS nerf). You don't want that then that is fine, noted. I'd recommend not making part of the argument then to begin with, The argument is that a more mobile tank has the better "tools", traits call it however you want to exploit this knowledge. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Long range eliminations tend to be how I foil most of the cappers I kill. #15. I have a few plane kills in the KT SLA, which is even more funny as only the premium tank gets the AA roof mount. Hardly an advantage. Not sure why, maybe it's a new bug or there's a spall shield I'm unaware of, but it's really annoying. In that experience, I have found that German vehicles mobility is adequate and generally competitive with these peers--despite all of the derisive talk you hear otherwise. The second was the Persian Gulf War era Challenger 1, which was the British army's main battle tank (MBT) from the early 1980s to the mid-1990s. All of these things are important, with at least one being exceptional for a vehicle to be any good generally. And if he turns it to the side literally shoot the huge side of the turret that will be exposed. Hard cover will always be superior to armor in WT. 20112022 Gaijin Games Kft. do we not have a tank yet? In an uptier when being met by a T54. that's it. I bought the premium centurion to grind britain and rarely had this problem. Every time I play 5.7, I see a lot of Tiger I. Only if you let him, if you did the smart thing you will set the rules of engagement and battleground long before they even considered such a thing. He just needs to find the right way to flank you. This is something that only the brits can do reliably at this BR and you can't just discount it as an advantage. On the other hand, allied planes get the bomb loads because their cannons/mgs are less effective against German meds and heavies. Is this what we might expect at some point? Penetration analysis is bugged with AP and APDS. When you do see them, they won't make up 100% of the team composition and they won't even make up 100% of the UK composition since there is a chance for there to be Charioteers and Cent Mk 1s to be thrown into the mix. While it is true that there were +1.0 uptiers some of the time, it was not perpetual as some people claim. Also, let's not forget that Germany has a proper line-up of SPAAs till 8.0, if you discount the gap between 6.7 and 8.0, so 1.3BR gap. The T34 where as it has more penetration it has a longer reload and solid shot which recently seems to have suffered a reduced damage output off it round. This puts Germany in a lose/lose position when choosing their plane to call in. Terrible survivability (carousel and 3 crew). Next is allied CAS which gets thrown out as another massive problem Germany faces, but it really shouldn't be since Germany has objectively the best CAS in the game all the way up to 8.0. Thats why you will often see lack of initiative and decisiveness on German teams. Well one or two not that much but a bit more and flying becomes more problematic. For instance: in the M18's case, this is manifest in its far greater bounciness. question. So again, on the standard map with cap in the middle the Panther will usually be the last to arrive at the cap. Plus there are only few maps thatfavor this strategy. With so few vehicles in their selections at 4.X and 6.X, the Americans and Russians face much worse situations with uptiers. All trademarks, logos and brand names are the property of their respective owners. Now, lets address the imagined problems of Germany so that the real ones can be identified and addressed! 3 . By You don't need to win the match in the first 5 minutes of the game, late games are a thing. As someone who has played all nations, I have had the opportunity to play with and against German tanks. Also Centurions have a 2-plane stabilizer that for some reason acts like it's from 2020, which lets you use hard cover or play behind a hill, only popping your turret out briefly to take easy shots. Sometimes it works. german 6.7 is actually really good against soviet 6.7. Interesting, unless you are talking about the driving comfort of the crew I thought we had a couple of long discussions on here where you said main gun bounciness compared to stabilized tanks like the Sherman series are negligible. Allied CAS i superior. Two world wars and two pandemics are just a few of the many historic events witnessed by Sister Andre during her 118 years. By The merits of ground vehicles rely on the triad--armor, firepower and mobility. Which isn't as many as the P-47 you still get access to the same 1,000 pounder and 500 pounder it gets just not at once. At 6.7 the US T series are much more survivable when it comes to being hit. Well you know what they say, the turtle always wins. Depends on the BR really. they're glass cannons. What do you expect? Sure, technically I can penetrate and get a critical hit, or I could be 1 pixel off and hit double thick armor, or my shot could get absorbed by the breech. India. The Panther, by contrast, is reasonably quick for a medium tank, retains decent armor and is vastly better armed. The problem here is that Japan doesn't have a lot of players and thus meeting japanese aircraft is pretty rare in RB. The Panthers' reverse situation is one that's not terribly extraordinary because poor reverse speed is a commonplace of many tanks--particularly those of the British. Those three qualities are what control the tank's ability. The Tiger II's gun is stabilized but it doesn't bounce. Also the air tech tree actually is borderline OP too. Plus there are only few maps thatfavor this strategy. Penetration isn't everything and it's wrong to assume that a heavy tank should be mostly immune to everything they face of similiar or lower BR. The 5.7 Tiger need APCR for that, which the 5.3 Tiger doesnt have. Ugh. while proclaiming yourself in some sort of 'neutral good' position. Interesting thing about predicting the predictable itshighly accurate. Internal mods of higher tier vehicles are more durable, sometimes not even the engine starts burning if you shot a shell into the back of an rank 4 enemy. All trademarks, logos and brand names are the property of their respective owners. 5. And here comes the issue with uptiers. If your going to pull the hvars are the best thing out their it shows how little you know. Nope, reversing back takes forever, turning as well and will expose your sides, running forward to flank doesn't work either. Germany continues to suffer in War Thunder! Germany should rely on armor but more often than not it is countered with vehicles that can lol pen. While German vehicles cannot quite match others vehicles in a drag race, this does not mean German vehicles are bad. The turret armor isn't much. As a seasoned German player, I can tell you their firepower is at least as valuable as the Allies' speed. That ammo should not be stock! Hell even the FV4202 has a strong enough turret to confidently bounce long 75s and russian guns. Maps in air battles are sometimes given to br.s that have no way of properly using them (I hear top jets get tiny maps sometimes) and low speed props get huge maps sometimes (even in jets some of the maps make no sense, why would I fly an Me262 for ten minutes to stress out about my 2 sec window to hit an a.i. Also hull down does not stop long 88 or 100mm from penetrating you and kill or wipe out your turret crew. One thing to mention is that german 6.7 is actually really good against soviet 6.7, it's the stabilized brit APDS ATGM throwers and impenetrable american T__ heavy tanks that really hurt. Its not like I am proposing to ram the enemy. Sell, buy or trade War Thunder Items and Services here. Vehicles, - Panther armour is easier to use and still ok. No need to angle, just point the front towards the enemy. And the T30 which has a 30 second reload on a 200mm round penetration is sad to say the least and in my opinion off that its worthy if 6.3 due to that fact but thats a different discussion. Nope but you will have your own luxuries instead, the fact that you knew what he was trying to pull off and decided toplan his demise in advanceand he won't have aclue until its too late. yes in the real world and on paper, but in a game where you play the same maps over and over again and know all the ways hideouts. And that's just fighting american 6.7 with other 6.7s good luck in 5.7 vehicles when you get uptiered, lol. He usually has like 5 different options. Isn't it also truethat many of the people who play the american tree only play the US tree? I "like" how you start out this topic with some kind of meme-theme, that there's nothing to it more than it being perceived as "suffering!" And T topically blow up now if you go through the turret. It takes about 0.5-1s to stop but experienced player can fire earlier - APHE just needs to hit center-mass of a Centurion to kill it. You can flank it and still fail to pen with many of the guns at this BR. When it comes to the points I made about the armor, I have had my AMX-13 bounce off the side turret numerous times, it really is that thick. Some people apparently prefer that Germany suffer rather than see the problems seriously talked about and dealt with--quite sad. Yes, but we should be discussing balance based on tanks that are actually in the tech tree. - During all that time you will be sitting in your spot hoping that the enemy pops up exactly where you predict it knowing that he could also pop up behind you. FRENCH AVIATION TREE IS A JOKE! But to the long 88 you can kill them rather easily. Kingtigers are best tanks for german tree even if it has nerf. On the afternoon of 21 November 1995, Grant suffered a fatal heart attack while driving to his home at Eastbourne with his son Warren. It's just so effective and has a good size-able ammunition pool. Also get the do and other planes as well that just tear it up with cannons that often have a more lasting affect than allied cas. And yes theoretically the bigger and slower tank could try the same tactic, just that it would take him much longer to react, he would be easiert to spot and aim at, and you would give the enemy more time to shoot at you when you cross open terrain. The M18's like any vehicle that doesn't get shot. This line comes up in many venues and references many things--but what does it mean? Apds isn't guaranteed damage actually put rounds through things and have done no damage on many occasions. King Tigers are too slow and obvious to really bother with going for caps, and their armor isn't reliable enough to use as a spearhead for an attack. Manual Engine Control. That's where the Panther gets stuck due to bad low speed mobility. Or is it? Not meta. If he sees that you do dare to cap he will just rush back because he has the speed. While light vehicles can rush about in cities, they're balanced in the cities by the same hard cover they benefit from. That's a big if there, an M18 still isn't fast enough to out run a gun so its unlikely for them to survive long enough to retreat out of an ambushand flank you, heck even half of them that do make it out get blown up latertrying to flank you as they may become careless with hatred. It's not a perfect strategy as it weakens the cheeks, but I've had a lot of smart american players turn their turret at the last second for an easy bounce. Aside from the pre-nerf Horton flying wing, Germany really hasn't had a plane that could both match allied CAS's ability to make multiple strikes against hard targets and simultaneously hold its own in securing the airspace. If you don't. The Arado B-2 has a great flight model, very maneuverable and easy to pull up out of a dive attack. Theres no reason why being put this tank agains opponents which pens it easy and having slow rate of fire to fight them. I'll give you a half point for this one as I clearly said the M18 will head to your spawn after it caps, Well if it makes you feel better stranger things have happened. According to the complaint, proof of German suffering is had in German win rates--which are often lower than their Allied peers WRs. The Ju-288C is breaking the super prop part of the game, what solutions are likely to be tried to solve this issue (I understand if you can't really answer this one)? warrior412, February 10, 2020 in General & Upcoming, Germany has a p-47 just like the allies? In a standard WT match, do I try to command people using the chat to go to certain positions which they won't do? Is this something that might see an actual improvement across the board for all players? His vocals stand in contrast with the somewhat polished production. I am sure that these questions are on many peoples' minds and you are asked at least some of these questions often. That being said I wanted to ask them to get answers, because for me it is important. Download Free PDF View PDF. APDS is guaranteed damage, just aim for specific crew one at a time or shoot for modules. Wouldn't you agree that having a small and fast vehicles helps immensely to flank? But the issue is most players have these vehicles they weren't exclusive or timed events. In the early days I would have now I just think its better to grab a turtle and snipe, small and fast is for fun whenyou want to explore or get bored. This by the way also the reason why you quite often see the SDKFZ 234, a BR 2,7 vehicle, in 6.7 matches. Call me when it has the bombs and rockets just like the allies. Because its slow and big? Because they know that there will be most probably a trap when they arrive at the cap point. 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